This level is the first I worked on for the final version of Otherskin.
I was welcomed in the team by a fantastic LD, so lovely to work with, Margot Pelloquet.
It is also thanks to the outstanding work of Adrien Louineau on the lighting, that the level became one the favorite level I ever worked on in my carrier.
There were challenges to do it, I was very proud of finding unexpected ideas, with the roots (creating great dynamic for the rush part of the level), the cristal sea (bringing peaceful mood between more oppressive parts), or the final geode encapsuling the corruption core.
I really had a lot of fun bringing back my geology memories from college !
Artistic direction/Concept :
https://alinalatypova.com/
https://www.artstation.com/romaindefelix
https://www.artstation.com/salome_gore
Lead Environment art :
https://www.axelcretinon.com/
Lighting Artist :
https://www.artstation.com/zeroidea
Environment artist :
https://www.artstation.com/tlongeac
https://www.artstation.com/ffhhtt
https://www.artstation.com/andrerizkallah